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00:04:02 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:13:19 *** M3Henry [~Thunderbi@152.78.171.134] has joined #openttd 00:44:09 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 00:48:13 <Hazzard> !players 00:48:14 *** Hazzard was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 00:48:27 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 00:48:29 <Hazzard> lol 01:38:00 *** Djohaal [~Djohaal@201.47.29.222.dynamic.adsl.gvt.net.br] has joined #openttd 01:41:46 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 01:48:12 *** Pereba [~UserNick@187.58.54.248] has quit [Quit: Keep reading my quit messages, I appreciate that. \ www.AdiIRC.com //] 02:01:17 *** M3Henry [~Thunderbi@152.78.171.134] has quit [Quit: M3Henry] 02:01:17 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 02:02:00 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 02:20:02 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:22:36 *** Djohaal [~Djohaal@201.47.29.222.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 02:35:00 *** Djohaal [~Djohaal@177.16.168.14] has joined #openttd 02:41:34 *** gelignite [~gelignite@i528C3DF9.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 03:00:55 *** HerzogDeXtEr [~flex@88.130.175.254] has joined #openttd 03:07:26 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has quit [Ping timeout: 480 seconds] 03:38:36 *** Djohaal [~Djohaal@177.16.168.14] has quit [Read error: Connection reset by peer] 03:39:23 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 04:07:17 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 04:22:25 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 04:26:41 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has joined #openttd 04:27:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:27:56 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 04:40:08 *** HerzogDeXtEr1 [~flex@88.130.175.254] has joined #openttd 04:44:21 *** HerzogDeXtEr [~flex@88.130.175.254] has quit [Read error: Connection reset by peer] 04:56:01 *** Eddi|zuHause [~johekr@p5DC67436.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD51B5.dip0.t-ipconnect.de] has joined #openttd 05:08:15 <supermop> 8/8 is 32 pixels a normal zoom, right? 05:39:14 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:41:14 *** HerzogDeXtEr [~flex@88.130.191.49] has joined #openttd 05:46:43 *** HerzogDeXtEr1 [~flex@88.130.175.254] has quit [Ping timeout: 480 seconds] 06:08:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:09:11 <andythenorth> bon 06:09:12 <andythenorth> jour 06:22:21 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Read error: Connection reset by peer] 06:23:07 <supermop> hi andy 06:24:20 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 06:29:12 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [] 06:34:11 *** HerzogDeXtEr [~flex@88.130.191.49] has quit [Quit: Leaving.] 06:42:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:44:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:46:11 <andythenorth> so what shall we do today? o_O 06:47:44 <rubidium> feeding the children? 06:48:15 <supermop> i am drawing a tram in pixel tool 06:53:43 <andythenorth> rubidium: feeding the children now 06:54:15 <V453000> FEED THEM FOR THE WHOLE DAY 06:54:16 <V453000> =D 06:57:31 <andythenorth> V453000: what shall I feed them to? 06:57:34 <andythenorth> wolves? 06:57:38 <andythenorth> snakes? 06:57:41 <V453000> everything you can find 06:57:43 <V453000> everything 06:57:54 <andythenorth> also 06:58:02 <andythenorth> random running and buy costs? 06:58:10 <andythenorth> because I donât care 06:59:09 *** Gallomimia [~gallo@S0106c8fb26452633.ca.shawcable.net] has joined #openttd 07:05:49 <V453000> -> make them low for most fun 07:06:17 <andythenorth> hereâs how I used to do it 07:06:54 <andythenorth> try and balance against other vehicle sets, try and use buy price as reason to buy vehicle x instead of y, but also run cost as a reason to buy vehicle z instead of x 07:07:12 <andythenorth> then also use price to try and encourage player to choose between transport types 07:07:20 <andythenorth> blah blah blah blah blah boring 07:07:39 <andythenorth> itâs like making a fricking spreadsheet every time you buy a vehicle 07:08:11 <andythenorth> average earnings per mile, cost amortised over vehicle lifetime, factoring in speed, delays, loading speed, acceleration omfg 07:08:22 <andythenorth> and thatâs with breakdowns *off* :( 07:08:41 <andythenorth> soooo boring 07:10:14 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:16:11 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 07:19:14 <supermop> lets just play with an AI who builds all the stuff, and we can be the accountants 07:23:04 <andythenorth> lets 07:29:52 <V453000> andythenorth: I just looked at my earlies vehicle, gave it like 8 cost multiplier, and then stepped it out, e.g. 2nd vehicle gets 9, third 10, ... 07:30:00 <V453000> stays cheap and is fun 07:30:05 <V453000> this game isnt about money. 07:30:06 <andythenorth> wfm 07:31:57 <supermop> jalapeno tequila palomas here 07:32:08 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginmedia.com] has joined #openttd 07:32:19 <supermop> really should just drink coctails instead of playing the game 07:33:19 <ZirconiumX> supermop: what about children under the age of 18? 07:34:10 <supermop> or those under 21 in the us 07:35:27 <planetmaker> moin 07:36:39 <andythenorth> moin planetmaker 07:37:22 <ZirconiumX> Hi planetmaker 07:50:25 <andythenorth> V453000: did you try and balance against other sets at all? 07:50:29 <andythenorth> or just ignored? 08:05:26 <planetmaker> take a guess, andythenorth :) 08:08:38 <ZirconiumX> Roughly how long is a game day in fast forward? 08:09:26 <planetmaker> <2.2s 08:09:39 <planetmaker> actually. That's even not true 08:10:01 <planetmaker> It's as long as it takes. Thus somewhere between no time and eons 08:10:01 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 08:10:20 <ZirconiumX> I think FF is causing cargodist some headaches 08:11:29 *** tokai|mdlx [~tokai@port-92-195-75-130.dynamic.qsc.de] has joined #openttd 08:12:07 <planetmaker> how would it do that? 08:12:28 <planetmaker> it simply might be that your machine is too slow to actually see an effect when using FF 08:12:56 <ZirconiumX> AMD FX-6300 at 4GHz. Not very slow. 08:13:17 <ZirconiumX> The cursor lags a lot in FF. 08:13:40 <ZirconiumX> It's fine in normal speed, but in FF is seriously lags 08:15:20 <supermop> pub, later 08:15:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 08:15:28 <ZirconiumX> Bye 08:18:24 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has joined #openttd 08:19:02 <ZirconiumX> The reason I mention cargodist is that when I set cargodist's distribution mode for all cargoes from manual to asymmetric and fast forward, the game doubles its lag. 08:19:17 <planetmaker> of course 08:19:31 <planetmaker> it enables a lot of heavy computation 08:20:05 <planetmaker> lag in FF is totally irrelevant: it means: go as fast as possible on your machine, skipping all wait for input, not trying to keep any specific pace 08:20:19 <planetmaker> and if you enable more computation, it has to get worse 08:20:54 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:21:06 <ZirconiumX> I suppose that's why there is no FF in multiplayer - you'd get desyncs (one of my freidns was complaining abou the lack of FF in multiplayer) 08:21:19 <ZirconiumX> *friends 08:27:59 *** Progman [~progman@p57A1BD0B.dip0.t-ipconnect.de] has joined #openttd 08:28:59 <Flygon> A lot of my games don't even have FF being usable anyway 08:29:05 <Flygon> Due to the game struggling at normal speed 08:29:09 <Flygon> Old PC 08:33:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 08:33:05 *** mode/#openttd [+v tokai|noir] by ChanServ 08:33:56 <ZirconiumX> OpenTTD on Android - fast forward has zero effect on my phone. 08:38:16 *** tokai|mdlx [~tokai@port-92-195-75-130.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:38:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 08:39:21 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 08:52:14 *** SkeedR [~SkeedR@cpc4-wolv15-2-0-cust60.wolv.cable.virginm.net] has joined #openttd 08:52:26 <SkeedR> Morning folk 08:52:38 *** SkeedR is now known as Guest5501 08:52:53 *** Guest5501 is now known as SKeedR 08:55:43 <ZirconiumX> Hi SKeedR 08:55:56 <SKeedR> Hello 08:57:07 <ZirconiumX> OpenTTD - the best get rich quick scheme there is. (Apart from Ctrl-Alt-C) 08:57:58 <SKeedR> I was wondering if there's any way to get OpenTTD to use more CPU 08:58:05 <ZirconiumX> Cargodist 08:58:16 <SKeedR> 4096^2 map? 08:58:57 <ZirconiumX> 4096^2 map, high industries, high towns, loads of vehicles moving about, maybe some train logic too, with Cargodist on max settings. 08:59:12 <ZirconiumX> Then have the entire thing on fast forward 08:59:43 <SKeedR> But pressing fastforward doesn't have any noticeable effect on game speed 09:00:43 <planetmaker> hehe. Then you should not use such big map 09:00:53 <SKeedR> What I mean is, it only seems to use 25% CPU across four cores. I'm assuming in that case that it's not multi-threaded 09:01:21 <rubidium> not that discussion AGAIN 09:01:27 <SKeedR> :p 09:01:40 <planetmaker> look at tt-forums.net and search for it, SKeedR 09:01:41 <rubidium> it is multithreaded as far as it reasonably can be 09:01:46 <planetmaker> it has all the answers ^ 09:01:55 <SKeedR> Perhaps I just need a better CPU 09:01:57 <planetmaker> and explanations as to why and how 09:03:11 <SKeedR> I'll have to test it on my Xeons once I get the server running 09:03:22 <ZirconiumX> Be thankful that OpenTTD is so lightweight. 09:03:27 <rubidium> if you enable autosave, and for some reason your CPU is incredibly slow at compressing, and your CPU is incredibly slow at playing music, and your CPU takes a huge amount of cycles to push pixels to the GPU, then you'll use 100% of your four cores 09:03:53 <planetmaker> don't forget cargodist overlays 09:04:07 <ZirconiumX> Laugh at the BF4 players who struggle to get 30 FPS, while we can cruise away at 60 FPS on an AMD Athlon X2. 09:04:53 <rubidium> hmm... good point... with a "well" designed network and the appropriate configuration settings you might be able to reach 100% on 32+ cores 09:05:10 <SKeedR> I think I'll have to shelve this game until I can get better performance for it :/ 09:05:44 <ZirconiumX> rubidium - make sure to have a software synthesizer like fluidsynth with everything to the max and 128 kHz sample rate with floating-point numbers. 09:06:07 <rubidium> unless... maybe the 25% CPU is because OpenTTD is mostly waiting in getting the pixels to the GPU 09:06:13 <ZirconiumX> SKeedR - you have just commited an act of treason. 09:06:44 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 09:06:45 <ZirconiumX> OpenTTD is using 6.6% CPU on a moderately complex network. 09:06:49 *** lofejndif [~lsqavnbok@tor-exit0-readme.ign.as] has joined #openttd 09:06:53 <ZirconiumX> For me 09:06:54 <rubidium> if that doesn't happen fast enough, then OpenTTD internally is just idling but waiting for the pixels to be pushed causing 100% CPU on one core 09:07:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:07:48 * rubidium reached a 25-50% improvement in some cases when putting the pixel pushing into a separate thread 09:08:08 <Wolf01> hello 09:08:15 <ZirconiumX> Hi Wolf01 09:08:53 <SKeedR> Imma see what a 4096*1024 is like 09:09:13 <ZirconiumX> That won't be any faster 09:09:17 <ZirconiumX> That'll be slower 09:09:17 <planetmaker> SKeedR, my usual maps are 512^2 09:09:34 <SKeedR> How do you come to that ZirconiumX ? 09:09:40 <Flygon> There's one issue with 4096^2 map 09:09:48 <Flygon> The 5000 cap on road vehicles per company 09:09:55 <planetmaker> :) 09:10:08 <Flygon> And by extension, the 16-bit integer cap for entire games across all companies 09:10:23 <ZirconiumX> Because OpenTTD will have more town and industries to sort through. 09:10:41 <ZirconiumX> If you want a fast game, try 256^2. 09:10:43 <Wolf01> I play usually on 256^2 09:11:09 <rubidium> which 16 bit cap? 09:11:17 <Wolf01> but not for speed, just because I've nothing too big to do :D 09:11:26 <SKeedR> Seems fast enough on 4096*1024 09:11:50 <rubidium> isn't the vehicle number per company per vehicle type? 09:11:54 <planetmaker> SKeedR, the game will get more heavy if you start playing and developing it 09:11:57 <Flygon> Also what'd be really neat, is if we made a USA map from Frontier times (eg. spawning towns date accurate), on a 16384^2 map, get the appropriate sets made, and have a group of 256 people split across 16 companies in individual rooms with networked computers having cargodist and infrastructure sharing enabled 09:12:13 <Flygon> And see the natural evolution of a transportation network O_O 09:12:20 <Flygon> We'd need some damned good PCs though... and a good network 09:12:32 <planetmaker> we'd need a new game ;) 09:12:34 <Flygon> And uncapping of the vehicle limits 09:12:38 *** frosch123 [~frosch@frnk-4d01c3f4.pool.mediaWays.net] has joined #openttd 09:12:38 <Flygon> Nah, we don't need a new game 09:12:55 <Flygon> Just proper infrastructure sharing, uncapping of the map sizes, and a lot of RAM and CPU :B 09:13:02 <Flygon> ...and a limit on boats 09:13:09 <ZirconiumX> Yeah, OpenTTD would be capable of doing that. For a while. 09:13:58 <rubidium> remove the caps? 09:14:12 <SKeedR> FIRS industry placement seems rather awful lately. I'm sure it was better before 09:14:25 <rubidium> lowering the aircraft cap to 1280 is even realistic 09:14:56 * ZirconiumX dreams of the days of a 65535^2 map. Wouldn't happen on modern computers 09:16:55 <rubidium> for train 15k might be more "realistic" though ;) 09:18:54 <rubidium> and... why do I keep procrastinating?!? 09:19:33 <planetmaker> it's weekend, rubidium :) 09:20:26 <rubidium> yeah, but getting groceries at the last minute kinda sucks in this case 09:20:40 <rubidium> ... like ... it's going to rain 09:21:52 <frosch123> it's already raining 09:21:56 <frosch123> just started 09:22:14 <Wolf01> it's raining here too 09:22:33 <frosch123> so, it's quite a good move to go shopping way later :p 09:22:46 <ZirconiumX> Still dry here, but it's threatening to rain 09:23:00 <frosch123> global climate :p 09:24:13 <ZirconiumX> planetmaker - sorry, I was wrong. Running OpenTTD on FF makes *X* lag, not OpenTTD. 09:25:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:26:54 <ZirconiumX> Disabling composition solves the lag, though OpenTTD is now using 90% of one CPU core 09:27:59 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has quit [Read error: Operation timed out] 09:35:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:40:45 *** MJP [~mjp@hq.z77.fr] has joined #openttd 09:41:07 *** Pereba [~UserNick@187.58.54.248] has joined #openttd 09:43:18 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 09:44:36 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has joined #openttd 09:47:05 *** fjb is now known as Guest5504 09:47:07 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:54:38 *** Guest5504 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:58:47 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 10:02:42 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginmedia.com] has left #openttd [] 10:23:42 <Flygon> What'd be neat is 10:23:57 <Flygon> Is a feature to progressively release vehicles from depots 10:24:05 <Flygon> Like ships and trams 10:24:08 <Flygon> To prevent clumping 10:24:58 <planetmaker> search for self-regulating networks 10:25:17 <Flygon> I cbf effort :B 10:25:23 <planetmaker> all vehicles at once is not possible anyway ;) 10:25:25 <Flygon> But, fiine, you've made your point x3 10:25:33 <Flygon> It is with Ships 10:25:43 <Flygon> Just click that tiny little Green button in the ship depot 10:25:51 <Flygon> Cue every ship moving at once 10:34:00 *** gelignite [~gelignite@i528C3E86.versanet.de] has joined #openttd 10:35:09 <Flygon> Is it normal for OTTD to randomly stall then unstall? 10:35:36 <LordAro> probably not 10:36:05 <Flygon> I've dun guud then 10:36:07 <Flygon> O_o 10:41:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:44:39 <peter1138> Can happen with millions of ships with awkward routes. 10:47:08 <Flygon> Hm 10:47:11 <Flygon> Alright 10:47:17 <Flygon> This's only going to get worse then 10:47:30 <Flygon> Because I just built over 150 Hoverboats whizzing along Thames 10:47:46 <talebowl> Hi, I've got a question about the NetworkContent gui code. I'm a bit new to C++, and I don't really understand how Stringfilter (bool*) matches GUIList's F (char*). Sure, they're both pointers, so the size would be the same, but the referencing types are different? (Am I approaching this with too much of an OOP-mindset? (My background is in Java/C#)) 10:47:52 <talebowl> Additionally, as GUIList doesn't actually use the F itself, but just passes it around, I'd suppose that, if I wanted to create a second filtering, I'd be fine creating a function that mimicks the header and black-box behaviour of the other FilterFunction (in this case NetworkContentListWindow::TagNameFilter). (I suppose that isn't a very clean approach, so for an actual forum patch, it wouldn't be very viable, but as a temporary impl 10:47:52 <talebowl> ementation, it'd be good enough). 10:51:19 <Flygon> I wonder if intentionally building lots of boats on random MP servers will get me kicked out... 10:51:33 <Flygon> We determined the max we can launch at one on my net connection is around 250 in a game 10:51:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:56:25 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has joined #openttd 10:57:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:00:02 <LordAro> talebowl, i don't know the details of your question, but you may be approaching it with too much of a OOP mindset - remember that OTTD started out in C and still looks quite a lot like C in places 11:01:59 <andythenorth> SKeedR: better before what? 11:02:16 <SKeedR> I'm not sure. It seems to have changed at some point though. 11:02:47 <andythenorth> thatâs useful 11:02:48 <andythenorth> thanks 11:02:54 <andythenorth> Iâll definitely look into it 11:03:07 <SKeedR> Sorry, I'll see if I can do some testing and let you know what I find 11:05:09 * andythenorth Horses 11:05:21 <andythenorth> would this be a box van, open wagon, or flat car? http://www.dcctrainautomation.co.uk/train-automation/RC67112.jpg 11:05:24 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 11:05:47 <andythenorth> obviously itâs actually a bulkhead flat with tarpaulin cover, but I donât have a class for that :P 11:08:05 * andythenorth votes box van 11:17:53 <supermop> replying to threads with no other replies after several beers leads to even more rambling and inchoate messages than i usually leave 11:18:20 <supermop> seems functionally equivalent to a boxcar anyway andythenorth 11:20:45 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 11:26:41 *** zydeco [~zydeco@77.231.195.183] has joined #openttd 11:26:48 <zydeco> text input with dead keys is kind of broken on osx 11:27:18 <andythenorth> +1 11:28:37 <zydeco> it sometimes crashes when you delete input from a dead key that hasn't been added to a character yet 11:29:12 <zydeco> I'm looking into it, but lldb on the command line is confusing 11:30:51 <peter1138> Dead keys :S 11:33:08 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 11:35:34 *** zydeco [~zydeco@77.231.195.183] has quit [Quit: miscellaneous hardware exception error] 11:36:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:49:51 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 11:54:37 <peter1138> Does anything use stereo audio samples in (O)TTD? 11:56:41 <michi_cc> NewGRFs (if they can)? 11:57:41 <peter1138> Hmm, reading our mixer, I don't think it's supported. 12:06:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:07:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:19:35 *** Progman [~progman@p57A1BD0B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 12:21:12 <rubidium> talebowl: GUIList defines const char* as default type for F, the NetworkContentListWindow has an instantiation where F = StringFilter & 12:22:07 *** tokai|mdlx [~tokai@port-92-195-163-114.dynamic.qsc.de] has joined #openttd 12:22:09 <rubidium> see it as if it were a kind of Java generics, but with different capabilities due to the different ways the code is compiled 12:23:00 <rubidium> though this trick isn't possible with Java generics 12:26:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:26:22 <talebowl> rubidium: Ok, that clears some things up. Thanks :) 12:29:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:30:33 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 12:31:03 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 12:32:06 <frosch123> michi_cc: peter1138: what would be the point of stereo? 12:32:15 <frosch123> stuff is panned according to position on the screen 12:32:51 * andythenorth is hoping for 5:1 12:33:10 <frosch123> play freerct 12:33:36 <michi_cc> frosch123: No idea, but if NewGRFs could supply stereo, somebody would still do it... 12:33:47 <andythenorth> also, FIRS could use some industry sounds 12:33:53 <andythenorth> who likes foley, and has Audacity? 12:35:19 <juzza1> interesting Wikipedia article 12:35:26 <juzza1> "A pair of gloves sounds like bird wings flapping" 12:36:35 <planetmaker> I was at a live performance of an audio drama last week. They had the person who created the sounds also live on stage 12:36:42 <planetmaker> That was really interesting to see 12:41:00 <andythenorth> smashing an apple is a good kill-the-monster noise 12:41:45 * andythenorth has made quite a lot of effects before 12:42:02 <andythenorth> I used to have a nice tone synth app for it as well as wave editor 12:42:57 * andythenorth back to life, back to reality 12:43:06 <planetmaker> :) 12:44:33 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 13:02:49 <__ln__> Eddi|zuHause: https://gist.github.com/justecorruptio/9967738 13:29:16 <LordAro> frosch123, freerct has 5.1 sound? news to me :p 13:29:36 <frosch123> but it would make more sense than in ottd :) 13:30:02 <LordAro> would it? :L 13:33:42 <LordAro> (Alberth has been busy moving house, so will continue to be afk for the next weekish) 13:34:04 <frosch123> i know :p 13:34:43 <LordAro> just checking :p 13:40:32 <peter1138> frosch123, yes, I was hoping it wasn't, actually :) 13:45:55 *** qwebirc64685 [~oftc-webi@p54AAC819.dip0.t-ipconnect.de] has joined #openttd 13:46:00 *** qwebirc64685 [~oftc-webi@p54AAC819.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:46:59 *** smallfly [~oftc-webi@p54AAC819.dip0.t-ipconnect.de] has joined #openttd 13:48:53 *** smallfly [~oftc-webi@p54AAC819.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:50:24 <andythenorth> does cargo rot at transfer stations? 13:54:29 <LordAro> iirc, yes 13:54:42 <LordAro> not as fast as normal though 13:54:58 <frosch123> rotting depends only on the cargo rating 13:55:11 <frosch123> if there is a rating and it is lower than 25% or so, it rots 13:55:16 <frosch123> if there is no rating, you are lucky 13:57:27 <planetmaker> hm. So you can pile infinite amounts as long as you don't start picking up that cargo? 13:58:05 <frosch123> i am not sure, iirc it got even broken at some point 13:58:19 <frosch123> so it only gets a rating if stuff is actually deliverd from industry, not just transfered 13:58:26 <frosch123> no idea whether that was fixed 13:58:40 *** Dan9550 [~dan9550@128.275.dsl.mel.iprimus.net.au] has joined #openttd 13:58:45 <Dan9550> hey 14:00:03 <LordAro> o/ 14:00:13 <Dan9550> Could someone tell me why the music doesn't work on Ubuntu 13.10 even when OpenMSX and timidity is installed? 14:02:10 <peter1138> Cos the music smells. 14:02:32 <Dan9550> :( but i can't play without the music 14:02:49 <LordAro> this was discussed yesterday 14:02:59 <LordAro> something to do with pulseaudio, iirc 14:03:04 <LordAro> @logs 14:03:04 <DorpsGek> LordAro: http://irclogs.qmsk.net/channels/openttd 14:03:10 <andythenorth> hmm, so matching âcontainerâ capacity across trains / ships / trucks isnât stupid 14:03:25 <Dan9550> ahh, pulse... anyone find a workaround? 14:04:46 <planetmaker> that actually makes sense, yes, andythenorth 14:05:05 <planetmaker> having ships come in sizes which are multiple of 'standard trains' 14:05:11 <planetmaker> (e.g. 5-tile or so) 14:05:28 <peter1138> Is there a global game tick counter? 14:05:37 <peter1138> There's _tick_counter which is only 16 bit... seems low. 14:06:11 <LordAro> Dan9550, they did 14:06:13 <Eddi|zuHause> peter1138: afair, only the day counter is "high" 14:06:18 <LordAro> if my browser would work, i'd find it for you 14:07:01 <peter1138> Hmm, _realtime_ticks might be what I want. 14:07:08 <Dan9550> oh so i got it to work by manuall starting a timitidy server, music doesn't autoplay on the menu like it used tot though 14:07:11 <peter1138> That goes up when it's paused, yes? 14:07:23 <Eddi|zuHause> never seen that before 14:07:24 <frosch123> i think so 14:07:35 <LordAro> Dan9550, http://irclogs.qmsk.net/channels/openttd/link/1396627865#1396627865 14:08:16 <LordAro> Dan9550, it might be paused ingame (you can't access it from the main menu) 14:09:53 <peter1138> Which is in debug.h... uh... 14:10:21 <peter1138> Why is it in debug? :S 14:10:54 <Dan9550> LordAro thanks 14:12:41 <planetmaker> I wonder whether LordAro want to put that in the wiki or in the FAQ :P 14:12:45 <Eddi|zuHause> peter1138: maybe you should really use (date/(dayelength*(1<<16)))*(1<<16)+ticks 14:13:30 <Eddi|zuHause> planetmaker: we should have put the jukebox on the main menu like 5 years ago 14:14:26 <planetmaker> Eddi|zuHause, that's right 14:14:35 <planetmaker> do you have a patch? :D 14:14:46 <Eddi|zuHause> i don't do GUI :p 14:15:14 <planetmaker> :) 14:15:35 <frosch123> hmm, what did i miss? 14:15:47 <frosch123> when was the jukebox on the main menu? 14:15:50 <planetmaker> never 14:15:51 <LordAro> planetmaker, nah :p 14:15:59 <LordAro> you can do that ;) 14:17:57 <peter1138> Eddi|zuHause, I don't want the game date. 14:18:16 <Eddi|zuHause> peter1138: so what do you want? 14:18:22 <peter1138> Real... time... 14:22:37 *** kais58__ is now known as kais58|AFK 14:29:01 <DorpsGek> Commit by fonsinchen :: r26445 trunk/src/linkgraph/linkgraph_gui.cpp (2014-04-05 14:28:55 UTC) 14:29:02 <DorpsGek> -Change [FS#5961]: Draw links to match _settings_game.vehicle.road_side (M3Henry) 14:37:09 <peter1138> ,.......requestedDesc.mFramesPerPacket = 1; 14:37:13 <peter1138> Really? 14:48:45 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 14:56:34 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:04:36 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 15:07:37 * peter1138 blinks at SDL. I request 2048 samples per period and it gives me half. 15:07:49 *** dizzy__ [~Kinggraha@47.55.98.241] has quit [Remote host closed the connection] 15:08:21 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 15:08:51 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 15:10:56 <Phreeze> gday 15:11:09 <planetmaker> o/ 15:20:03 <Phreeze> andythenorth : just saying that your mum tries to run to the left in Super Mario 15:20:31 <andythenorth> your mum already told me that 15:20:35 <andythenorth> whispered in my ear 15:21:09 <Phreeze> that one was weak 15:21:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:22:15 <andythenorth> itâs a family channel 15:22:18 <andythenorth> with logs 15:22:27 <Phreeze> lol 15:35:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 15:37:37 *** Aristide [~quassel@ALyon-156-1-139-160.w90-14.abo.wanadoo.fr] has joined #openttd 15:43:57 *** lofejndif [~lsqavnbok@82JAADMV8.tor-irc.dnsbl.oftc.net] has quit [Remote host closed the connection] 15:46:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:47:10 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:49:27 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 15:59:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:02:38 *** kais58|AFK is now known as kais58__ 16:10:31 *** Dan9550 [~dan9550@128.275.dsl.mel.iprimus.net.au] has quit [Remote host closed the connection] 16:40:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:40:50 *** mode/#openttd [+v glx] by ChanServ 16:41:32 <glx> hello 16:47:06 *** Djohaal [~Djohaal@177.16.168.14] has joined #openttd 16:53:16 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 16:56:23 <mg_> i have some newgrfs, when i open 'check online content' window, it does its stuff and upgrades button becomes active. so i click it, it downloads upgrades, but all of them are previous versions of newgrfs i already have. for example, i have OpenGFX_Trees-0.8.0 and upgrade is OpenGFX_Trees-0.2.2 and so on. how does that work? 16:57:31 <planetmaker> maybe you also update some scenarios which use old versions? 16:57:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:58:17 <mg_> i don't have any other addons besides newgrfs 16:58:33 <planetmaker> you never downloaded a scenario? 16:58:44 <mg_> no, i didn't 16:58:52 <mg_> only newgrfs 17:00:32 <planetmaker> not sure I can follow / reproduce what you describe 17:01:36 <planetmaker> can you document that by screenshots? 17:01:52 <planetmaker> and / or file listings of the content_download and newgrf dirs? 17:02:24 <planetmaker> I know that that will be a pain to do :( But I've no clue 17:02:30 <planetmaker> and I don't see it happening 17:03:14 <mg_> sure, i can do that 17:04:11 <planetmaker> you didn't access the download content when trying to load a specific savegame, no? 17:07:33 <mg_> no. i didnt 17:07:52 <mg_> one minute, i will document it with screenshots :) 17:08:16 *** slapresta [~textual@90.163.27.30] has joined #openttd 17:14:08 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 17:22:41 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 17:32:05 *** HerzogDeXtEr [~flex@88.130.191.49] has joined #openttd 17:34:30 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has joined #openttd 17:34:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:34:55 <mg_> planetmaker: http://www.maciejgluszek.com/tt/ basically the order is: i installed 1.4, never played previous versions. downloaded some newgrfs, i didn't start a new game yet, opened content download and there are upgrades available. so i upgrade and it downloads previous versions although they are not visible in installed newgrfs window in openttd (only most recent version is visible) 17:45:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 17:45:22 <rubidium> some NewGRFs have dependencies on other NewGRFs. That dependency is for a specific version 17:45:31 <DorpsGek> Commit by translators :: r26446 /trunk/src/lang (gaelic.txt hungarian.txt) (2014-04-05 17:45:22 UTC) 17:45:32 <DorpsGek> -Update from WebTranslator v3.0: 17:45:33 <DorpsGek> hungarian - 1 changes by Brumi 17:45:34 <DorpsGek> gaelic - 2 changes by GunChleoc 17:46:17 <planetmaker> newgrfs depending on other newgrfs most often is stupid. I'm suprised any NewGRF depends on opengfx+trees 17:46:23 <planetmaker> it's known for the av8 sets... 17:46:46 <mg_> oh ok, so it downloads previous versions evenif newer is available ? 17:47:26 <planetmaker> one can only set dependency to a specific version 17:48:15 <mg_> i see 17:48:25 <mg_> ok then :) 17:48:48 <planetmaker> thank you though, too :) 17:48:52 <mg_> false alarm :P 17:49:13 <planetmaker> I'm truely suprised by pure newgrf cross-dependencies set, tbh 17:49:47 <planetmaker> I know can think of one, where I believe that both are on bananas 17:51:06 <planetmaker> but I see that you use the one programme which I always install first, if I have to install a windows: total commander ;) 17:51:12 <mg_> so i gave you something to think about ;) 17:51:20 <planetmaker> ok, 2nd. after firefox 17:51:36 <mg_> yea. i cannot function without tc on windows :) 17:52:00 <planetmaker> you should convert to linux ;) 17:52:34 <planetmaker> tc is the compromise which lets me work on windows, though 17:53:36 <mg_> i've been using linux for 10 years or so. at home and work. i switched to windows couple years ago :) 17:54:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Operation timed out] 17:55:01 <mg_> maybe even more than 10y 18:00:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:00:53 *** mode/#openttd [+v tokai|noir] by ChanServ 18:01:41 <planetmaker> vice versa here ;) 18:04:17 <LordAro> mg_, you poor person 18:05:06 *** tokai|mdlx [~tokai@port-92-195-163-114.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:05:32 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 18:07:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:14:42 <Supercheese> is there drag & drop placement for newobjects yet? 18:16:41 <planetmaker> no 18:16:44 <planetmaker> afaik 18:23:05 *** Progman [~progman@p57A1BD0B.dip0.t-ipconnect.de] has joined #openttd 18:39:30 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:40:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:42:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:48:55 *** slapresta [~textual@90.163.27.30] has quit [Quit: Textual IRC Client: www.textualapp.com] 18:49:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:15:44 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 19:54:33 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:08:27 <frosch123> i'm out of mugs! 20:09:43 <Supercheese> You should get yourself mugged, then ;) 20:10:36 <frosch123> no, i should rather mug a mug shop 20:10:51 <frosch123> or rather, their stock 20:10:56 <Supercheese> That would work too 20:11:09 <Supercheese> avoid the police though, or you'll end up with a mug shot 20:24:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:28:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 20:29:17 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 20:30:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 20:33:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:34:28 *** Zuu [~Zuu@gateway.sdrf.se] has joined #openttd 20:36:47 * Zuu is having GS ideas 20:37:06 <frosch123> andy is not here, they are safe to discuss :) 20:37:23 <Zuu> Its the same basic ideas that I've been thinking about the last year or so. :-) 20:37:42 <Zuu> Eg. how to bring the tickets in ticket to ride into OpenTTD in some form. 20:41:26 <Zuu> I first was thinking about making a stand alone GS, but now I'm more thinking about extending NoCarGoal so that there is a config option on how sources/targets are activated. Current NoCarGoal would get all towns activated at start. A new mode could then be that you can draw 5 ticket cards and have to pick at least two Twon <-> Town relations. Only cargo from (houses or industries) between these two tows will count towards the medal goal. There will need to be 20:41:26 <Zuu> some bookkeeping and some punnishment if you do not suceed to connect a ticket by the end of the game. 20:42:44 <Zuu> Or you must complete the current tickets before you can get new ones, which you will likely want to do in order for having more transport to count towards the medal goals. 20:43:37 <frosch123> hmm, are you sure you can reach the nocargoal if you are only allowed to use certain routes 20:44:12 <Zuu> It will be harder to reach those goals, so if a such game you will need to lower that goal. 20:44:38 <frosch123> i mean you do not have quite control over how many stuff there will be to transport, would there? 20:45:11 <frosch123> would it get lucky depending on the picks? 20:45:35 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 20:45:50 <Zuu> No, but that is already true that two random NoCarGoal games can have different difficulty. Though at the moment the difficulty level is equal for all companies. 20:47:10 *** lofejndif [~lsqavnbok@spftor5e1.privacyfoundation.ch] has joined #openttd 20:48:02 <Zuu> But yes, that is an issue with the whole tickets idea, especially if each company get unique tickets, then it may be more out of luck what picks you get compared to your competitors. 20:50:14 <Zuu> Another problem is that the activated zones will be all houses + industries beloning to a town, and especially the industries may be a bit unclear for some users what town an industry belongs to. 20:50:54 <frosch123> oh, you want to attach it to towns? 20:50:59 <frosch123> i thought specific industries 20:51:14 <Zuu> NoCarGoal count delivery of all cargo related to towns. 20:51:19 <frosch123> industries can be quite far away from towns 20:52:17 <frosch123> in sv i scan for industries, and observe each by their own 20:52:37 <Zuu> Its quite a lot easier to just count all cargo types via towns than figuring out what cargos that can/should be counted on industries and what to count via towns and be sure to not miss out anything or count anything twice. 20:55:18 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:55:52 <Zuu> Oh, and I just realized that GS doesn't know in what relation you transport, only amount in/out from town/industry. 20:56:16 <Zuu> (have known this before, but forgot about this now) 20:57:46 <frosch123> hmm, true 20:58:55 <Zuu> So it will probably end up with some sort of contract/mini-game to enable sources/sinks. rather than relations. Or a stand alone GS only focused on this. 21:00:00 *** Nothing4You [N4Y@Nothing4You.w.tf-w.tf] has quit [Quit: Gone...] 21:01:31 *** Nothing4You [N4Y@Nothing4You.w.tf-w.tf] has joined #openttd 21:02:30 *** Djohaal [~Djohaal@177.16.168.14] has quit [Read error: Connection reset by peer] 21:05:37 *** Pereba [~UserNick@187.58.54.248] has quit [Quit: AdiIRC - The only client that takes care of your wife while sancho not come. (www.adiirc.com)] 21:05:56 *** Pereba [~UserNick@187.58.54.248] has joined #openttd 21:13:37 <frosch123> i wonder whether we should abuse cargodist for gs purposes 21:13:56 <peter1138> I miss running sounds :S 21:13:56 <frosch123> if we expose the "planned flow", gs can easily figure out a lot about cargo flows 21:14:09 <frosch123> if the gs forces cargodist to be active 21:16:16 <frosch123> hmm, or would link capacity be more useful? 21:17:39 *** Djohaal [~Djohaal@177.16.120.75] has joined #openttd 21:22:44 <Zuu> From GS perspective, having to work with stations is in my view mostly an unwanted complexity. But if you want ot analyze cargodist stats you'll end up with that path. 21:23:45 <frosch123> well, i have been wondering how to track which vehicles and stations are involved in transport for a while :) 21:24:09 <frosch123> i want a gs where you score for transfering stuff between different vehicle types 21:24:16 <frosch123> and punish waiting cargo 21:24:25 <frosch123> the latter is possible, the former not quite 21:24:34 <frosch123> but the linkgraph does essentially do the former 21:25:36 <Zuu> GS now know from where waiting cargo came from, but that is mostly just an effect of that AIs now got this information and GS got it too if anyone find use for it. 21:26:01 <frosch123> yeah, but that only works for waiting cargo 21:26:09 <Zuu> exactly 21:26:11 <frosch123> it would at least need the same for cargo inside a vehicle 21:26:15 <peter1138> Hmm, so I made audio better, but... 21:26:22 <peter1138> Needs changes to... the video drivers. 21:26:25 <frosch123> but, the linkgraph would be even better, since yuo cannot cheat it 21:27:28 <frosch123> peter1138: can you loop sound effects? 21:27:30 <Zuu> I like your idea to score usage of different transport modes. 21:28:36 <frosch123> i dream about a nocargoal where only cargo scores that has been transfered at least 10 times, between at least 3 types of transport :p 21:29:08 <Zuu> :-) 21:29:11 <peter1138> No, that requires a spec change. 21:29:28 <peter1138> And... some way to stop it, heh. 21:29:40 <peter1138> But at least sounds are appropriately timed now. 21:30:01 <frosch123> have they not been before? 21:30:04 <peter1138> No. 21:30:11 <peter1138> It's always been "play as soon as possible" 21:30:45 <peter1138> Well, not really. 21:30:52 <peter1138> It's always been "play at the start of the next cycle" 21:31:18 <peter1138> Basically means that different buffer sizes produces different audio. 21:32:22 <frosch123> so, you now add sounds to a busy buffer, which is already playing? 21:32:27 <frosch123> does that even work? 21:32:36 <frosch123> or did you make the buffer smaller? :p 21:32:43 <peter1138> No, that's not possible. 21:33:05 <peter1138> Well, it is in certain cases when you can an audio API designed for it, which we don't. 21:33:45 <frosch123> last time i did sound was in dos, with dma transfer :p 21:34:08 <peter1138> Yeah, feel free to write to the DMA buffer whereever, in that case :D 21:34:46 <frosch123> but then i started muting games and listen to music instead 21:38:57 <peter1138> Anyway, as we can't go back in time (yet), the solution is to add timing to the sound events, and delay playback. 21:40:04 <frosch123> when is that useful? 21:40:19 <peter1138> 1) when you have a large buffer 21:40:29 <peter1138> 2) when you have running sounds playing 21:40:33 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginmedia.com] has joined #openttd 21:40:56 <ZirconiumX> Hi all 21:41:29 <Zuu> Hello ZirconiumX 21:41:41 <ZirconiumX> Hi Zuu 21:45:08 *** talebowl [~delltvgat@ip-81-11-196-195.dsl.scarlet.be] has quit [Quit: Ex-Chat] 21:47:57 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:50:43 *** Progman [~progman@p57A1BD0B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:06:02 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginmedia.com] has left #openttd [] 22:25:18 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 22:26:20 *** SKeedR [~SkeedR@cpc4-wolv15-2-0-cust60.wolv.cable.virginm.net] has quit [Remote host closed the connection] 22:37:29 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:41:36 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 22:42:40 *** frosch123 [~frosch@frnk-4d01c3f4.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:02:45 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [Quit: Leaving] 23:13:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 23:17:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 23:23:40 *** lofejndif [~lsqavnbok@8JQAAHR4N.tor-irc.dnsbl.oftc.net] has quit [Quit: gone] 23:28:34 <Wolf01> 'night 23:28:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:30:20 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 23:45:13 *** Zuu [~Zuu@gateway.sdrf.se] has quit [Ping timeout: 480 seconds] 23:49:38 *** Aristide [~quassel@ALyon-156-1-139-160.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 23:54:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 23:56:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:57:06 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]